
Assassin's Creed Origins, Odyssey, and Valhalla, on the other hand, were all able to at least match Unity's figures. Factor in significant DLC expansions and handheld spin-offs with each year - as well as four consecutive entries utilizing a similar 18th-century setting - and it's understandable as to why some players may have felt like Syndicate was an Assassin's Creed game they could probably skip.Įven though Syndicate received a largely positive response from critics and mounted something of a comeback on the sales charts in the years afterward, it never matched the figures recorded by Assassin's Creed Unity. The Assassin's Creed series had adopted an annualized release schedule following the release of Assassin's Creed 2 in 2009, and in 2014 alone, there were two major installments in the franchise, with Assassin's Creed Rogue being restricted to last-gen consoles, and Unity debuting exclusively on the PlayStation 4, Xbox One and PC. Ubisoft blamed Syndicate’s poor sales on Unity, although franchise fatigue was possibly a factor too. Unfortunately though, despite representing a return to form for the franchise, Assassin's Creed: Syndicate underperformed in terms of copies sold. Syndicate is a testament to the idea that the decision to revamp the Assassin's Creed formula in Origins was both a drastic and unnecessary step, and that the old-style Assassin's Creeds still had plenty more to offer. Ubisoft's rendition of Victorian London was also superbly realized, matching and exceeding Unity's interpretation of 18th century Paris with one of the most authentic open-worlds the franchise has seen. Players took control of Jacob and Evie Frye as they worked to undermine the Templars at the height of the British Empire, and both ended up being charismatic characters in their own right, boasting unique fighting styles and killer looks.

Related: Far Cry 6's Assassin's Creed Easter Egg is a Death TrapĪt the same time as this was happening, Ubisoft had been developing another Assassin's Creed game made in Unity's style set in Victorian London. The game ended up being Assassin's Creed Syndicate, and it may possibly be the series' most underrated installment.

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Unity was not a bad game by any means, but there was a sense that franchise fatigue was setting in, and that the series could no longer follow an annualized release schedule.
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The decision to revamp Assassin's Creed came in the wake of Assassin's Creed Unity's bug-filled launch. While positively received by critics, the series' then full next-gen debut was littered with bugs and was criticized for its unambitious stealth gameplay and narrative presentation, and suffered a backlash from fans accordingly.
